在example中的PATHS例子中
7;LO2<|1 -NM0LTF !!++
{<w
+3Va !! PATHS02.INR
Y/U{Qc\6 !! Title: Typical PATHS Output
:WXf.+IA !! Category: Isolated Command
)QY![&k}1z !! Keywords: PATHS, Tracing, stray, ghost
S7n"3.k !! Description: Typical output from the PATHS
]UNZd/hIL !! command for all currently defined rays. This
QLbMPS !! output shows the default LONG form and listing
ilEi")b= !! according to total flux.
@?&Wm3x9 !! Notes:
J\W-dI !! 1) Negative 'Hits' indicate incident rays that
Q
e1oT) !! either got absorbed by the Current object (typical)
FMu!z
!! or did not go through or interact with current
'M'w,sID !! object (such as with STEP -1).
%!.M~5mCd !! 2) The default LONG form provides for decimal places
:%_q[}e !! under Current and Previous headings. This allows
s3lJu/Xe{ !! for further breakout of paths according to specific
aIvBY78o !! facets for edge-based objects.
a&/HSf_G !! 3) Negative 'Split/Scatter' numbers indicate scatter
z] @W[MHY !! rays from that object number. Otherwise, they are
LXhaD[1Rb !! specular split rays. They are traced back to the source
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